How Deathwish MUD stands out from the rest!
All MUDS originate from the game Dungeons and Dragons. From D&D spawned
the very first D&D text adventure game, "Zork". At least I think that
was the first one. And from Zork was spawned the first MUD, called a
DikuMUD, from the computer science department at John Hopkins University.
From DikuMUD came CircleMUD in 1990, and so on and so forth.
Deathwishis a CircleMUD that was born in 1993, by another name. In 1994
it changed hands and became DeathWish MUD, thus when it was re-opened for play
on December 19th, 1994, that became it's official "birthday". Under the
name DeathWish MUD it ran from 1994 until 1998, when it's name was changed to
Aaezure Odyssey MUD because many players felt the name may have been too
intimidating. We are now running under our original name again, Deathwish.
Hence Deathwish was born (and reborn). And with it, came a newer
codebase and many wonderful things that really makes it stand out from all the
rest of the MUDS. Here are just a few of the nicest things about it:
You can roll the stats that you want for your character's class and race
to your heart's content with no limitations (except your patience).
Not only that, but we've put your stats right into your score screen so you
can see them change as you acquire equipment and spells that affect them.
You are allowed to have 3 characters online at the same time. You
may either log a third character on to transfer equipment to the first one,
or you can try to play three characters at the same time (harder!).
Unlike most muds, you do not have to type long names out completely. We
thought that was very annoying. You can instead just type out the first
2 or 3 letters of it. This applies to everything on the mud, not just
Do you hate having to remove something in order to wear something else? We
did too. That's why Aaezure Deathwish has "autowear". When you wear
an item, the one in it's place is automatically removed.
You can also save several changes of clothes into "eqsets" and change your
clothes by typing one command. No equipment spam during changing -
all you and other people will see is, "Soandso quickly changes clothes."
We have autosplit and autoloot. Autoloot loots gold, only, so there is
never any bickering over someone autolooting a piece of equipment that they
It is not possible to loot another player's corpse on Deathwish. Each
player can add someone to their "trusted" list if they wish to allow that player
to loot or retrieve their corpse for them. Trusted lists are reset to
"none" when you quit the game for your own safety.
Don't you just hate it when you log off wearing all of your equipment and with
everything else inside your container, but when you come back you have to
sort it all out, put everything back on, and put everything back into your
container again? On Deathwish you will not only come back wearing
everything you had on when you quit, but everything that was in your container
will still be inside it too!
Should the MUD crash when you have a corpse in the game, the corpse and everything
in it is saved and will be right where you died so you can continue to retrieve
it. On almost all muds, in this situation all would be lost.
Our self-remort system is completely menu-driven and very easy to navigate.
No God assistance necessary.
Ever logged onto a new mud and been instantly pk'd by some high level arsehole?
Our Battlefield is safe, and FUN - and the only place where PK is
possible. Oh, and you can't lose any of your equipment there either.
The auction system on Deathwish is truly one of it's greatest features.
No more having to leave your group or what you're doing to make a
transaction. Deathwish's auto auctions deposit or withdraw the
gold from your bank account and remove or deposit the item bought or sold
right into your inventory without you having to go anywhere!
Do you hate a MUD where you have to find an Inn and then rent? Deathwish
is a save and quit MUD. There is no rent, however taxes will be
automatically paid to the IRS upon quitting. You can quit from anywhere
within the city limits of your Hometown with up to 38 items. (That's 2
complete sets of equipment, plus a container, plus a drink container.)
With the conversion to a newer CircleMUD codebase, the addition of DG Scripts
has made the MUD a lot more fun - in many ways. We can make rooms,
mobs, or objects interact with players, teleport players, transform into
other things, charge a fee for entry, answer riddles, and countless other
things. This in a whole has opened the MUD to an infinite number of very
fun things to play with for both players and admin/builders. All of the
old mob programs have already been converted, and many more interesting DG
scripts will be appearing in the future as the MUD continues to grow and expand.
There are many more things that separate Deathwish from most of the other MUDS
on the net. Instead of our going on about them on this web page, why
don't you just stop by and see for yourself? =)